The Day We Fought Space
The Day We Fought Space
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Dev Blog

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Dec 2019: Resolutions
Dec 2019: Resolutions

Cathy shares her professional resolutions for 2020.

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Catherine KimportDecember 28, 2019
Nov 2019: One Year Wiser
Nov 2019: One Year Wiser

The things we learned after surviving our first year of showing our game on the national convention circuit

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Catherine KimportNovember 27, 2019
Oct 2019: Linear Algebra for Sprite Coloring
Oct 2019: Linear Algebra for Sprite Coloring

How I learned to stop worrying and love matrices

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Catherine KimportOctober 22, 2019
Sep 2019: Multi-Touch Tutorials, Part Two — Successes
Sep 2019: Multi-Touch Tutorials, Part Two — Successes

Part two of our retrospective on our multi-touch tutorials, where we recount some of our successes.

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Catherine KimportSeptember 29, 2019
Aug 2019: Multi-touch Tutorials — Four Pitfalls
Aug 2019: Multi-touch Tutorials — Four Pitfalls

Part one of two, where we examine some of the obstacles we ran into for the particular challenge of trying to teach players a brand-new multi-touch interface.

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Catherine KimportAugust 7, 2019
July 2019: When Real Feels Wrong
July 2019: When Real Feels Wrong

A simple question of gravity leads us to examine why “realistic” settings aren’t necessarily the ones that lead to the most engaging gameplay.

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Catherine KimportJuly 2, 2019

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